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AI Insights · Timothy · April 2025

Top 5 PVP Games on Unified Platform in Australia: Q1 2025

Explore the performance trends of the top PVP games in Australia during Q1 2025, including weekly downloads, revenue, and active users.

Top 5 PVP Games on Unified Platform in Australia: Q1 2025

In the first quarter of 2025, the performance of the top PVP games in Australia showcased intriguing trends across various metrics. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular games.

Royal Match from Dream Games experienced a notable fluctuation in weekly revenue, starting at around $510K and peaking at $628K mid-January before settling at approximately $553K by the end of March. Downloads began the quarter at 21K and tapered off to 12K in mid-February, with a slight uptick to 12K by the end of March. Active users saw a gradual increase from 264K to a peak of 344K in mid-February, stabilizing at around 320K.

Last War:Survival by FUNFLY PTE. LTD. showed a steady weekly revenue, peaking at $679K in early February. Downloads started strong at 34K, dropping to 10K mid-February, and then slightly recovering to 14K by the end of March. The active user count remained relatively stable around 55K.

Roblox from Roblox Corporation maintained high levels of engagement with weekly active users starting at 1.46M, briefly peaking at 1.5M, before declining to 1.06M by the end of March. Revenue saw a significant decline from $755K to $118K over the quarter, while downloads remained consistent around 23K.

Whiteout Survival by Century Games Pte. Ltd. saw weekly revenue fluctuate, hitting a high of $434K in early February and ending the quarter at $343K. Downloads decreased from 28K to 14K, while active users fluctuated, settling at around 83K by the end of March.

Lastly, Pokémon TCG Pocket from The Pokemon Company experienced a revenue spike to $577K in late January, followed by a decline to $328K by the end of March. Downloads began at 42K, decreasing to 18K by the end of the quarter. Active users showed a slight decrease, moving from 411K to 376K.

For more detailed insights into these trends, visit Sensor Tower's comprehensive platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025